gwanyan-interactive-grassland - v0.1.0
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    Each patch is a small neighborhood of grass blades that shares the same physical state. Using patches instead of simulating every single blade with its own full spring system gives us a strong visual result without wasting unnecessary CPU time.

    interface GrassPatchDescriptor {
        identifier: number;
        groundCoordinate: GroundCoordinate;
        stiffnessMultiplier: number;
    }
    Index

    Properties

    identifier: number
    groundCoordinate: GroundCoordinate
    stiffnessMultiplier: number